DAILY Spiral Difficulty Chart Obby difficulty chart: 240 Stages and Winning Tips
Use this DAILY Spiral Difficulty Chart Obby difficulty chart to understand the 240-stage climb, displayed tiers, stats, and practical Roblox obby tips.
DAILY Spiral Difficulty Chart Obby difficulty chart at a glance
One missed landing can turn a promising Roblox obby run into another attempt, so knowing where the difficulty curve rises matters before you commit time. The DAILY Spiral Difficulty Chart Obby difficulty chart matters because this experience spreads its challenge across 240 stages rather than presenting one short test. Use this DAILY Spiral Difficulty Chart Obby difficulty chart as a planning reference: it separates named tiers and tracker figures from stage-by-stage claims that the available sources do not verify.
The exact entity is available through the official Roblox game page. Relevant third-party listings identify the experience as a classic obby created by Jindijim. The table below summarizes the basic information shown in the supplied reference material.
| Game detail | Reported information |
|---|---|
| Game name | DAILY Spiral Difficulty Chart Obby |
| Creator | Jindijim |
| Release date | January 20, 2026 |
| Latest release listed | August 28, 2026, at 7:36 AM |
| Genre | Obby & Platformer > Classic Obby |
| Course size | 240 stages |
| Maximum players | 15 players per server |
| Known sub-places | None listed by the relevant tracker |
The Rolimon’s game listing supplies the stage count, server size, and public performance snapshot. The RoMonitor Stats experience page supplies the release information and genre classification. Both are third-party references, so use the official Roblox page for the current title, access button, and in-game experience.
The word “DAILY” appears in the game’s name, but the supplied sources do not document a daily reset, rotating course, or separate daily challenge. Do not assume that the name guarantees a new stage every day. Check the official page and current in-game text for any update-specific information.
Public statistics snapshot
Tracker numbers can change quickly. Treat the following figures as a snapshot from the supplied reference material rather than live statistics or a guarantee of current player counts.
| Metric | Snapshot shown |
|---|---|
| Players | 8,381 |
| Visits | 10,870,694 |
| Favorites | 51,456 |
| Upvotes | 21,757 |
| Downvotes | 5,228 |
| Listed rating | 80.626% |
| Average playtime | 12.45 minutes |
| Peak CCU shown | 26,354 |
These numbers show that the game has attracted substantial attention, but popularity does not reveal how quickly an individual player will progress. Likewise, the 12.45-minute average playtime is a session statistic, not a verified completion time for all 240 stages.
The game description reproduced by Rolimon’s says that the course begins easily and becomes harder as players advance. It also presents all stages as possible while reporting that only 0.1% of players have beaten the game. Treat that percentage as a claim displayed in the game listing, not as an independently explained completion study.
Reading the DAILY Spiral Difficulty Chart Obby difficulty chart
The DAILY Spiral Difficulty Chart Obby difficulty chart has two separate layers. First, the game description explains the broad progression from easier opening content to harder later content. Second, the tracker listing shows named entries with displayed win-rate figures.
The relevant sources do not connect each label to a specific stage number. That means a responsible guide cannot verify claims such as “Stage 40 begins Hard” or “Stage 175 is Impossible” from the supplied material alone. The chart below reports the labels and percentages that are actually shown without inventing stage ranges.
| Difficulty label shown | Displayed win rate |
|---|---|
| Very Hard | 19.9% |
| Enraging | 1.4% |
| Extreme | 3.6% |
| Medium | 56.5% |
| Unreal | 0.0% |
| Welcome | 100.0% |
| Hard | 33.8% |
| Stressful | 2.1% |
| Very Easy | 100.0% |
| Tormenting | 0.3% |
| Hell | 0.0% |
| Advanced | 14.1% |
| Effortless | 100.0% |
| Easy | 91.6% |
| Insane | 7.9% |
| Impossible | 0.0% |
The order above follows the relevant listing’s displayed set rather than a verified course sequence. The percentages also do not form a perfectly smooth curve. For example, Very Hard is shown at 19.9%, while Advanced is shown at 14.1%; Insane is listed at 7.9%, while Extreme is listed at 3.6%.
That nonmonotonic pattern is important. A displayed win rate should not be treated as a universal difficulty score or as proof that one named tier is objectively easier than another. The source does not explain the calculation, time period, or exact conditions behind every percentage.
Use the chart in three practical ways:
- Set expectations: Entries with low displayed rates may require more repetition and patience.
- Track your progress: Record the section where your consistency drops instead of relying only on the label.
- Avoid false certainty: Do not convert a tracker percentage into an unverified stage-by-stage walkthrough.
The DAILY Spiral Difficulty Chart Obby difficulty chart is most useful when combined with your own attempt history. If a section feels harder than its label suggests, your personal failure pattern is more relevant to your next attempt than a public percentage.
A 240-stage plan for the DAILY Spiral Difficulty Chart Obby difficulty chart
A 240-stage course rewards a process that protects consistency. Since the available sources confirm the total length but do not provide official stage bands, the following phases are personal practice blocks, not claims about where the game’s named labels begin or end.
This is how to turn the DAILY Spiral Difficulty Chart Obby difficulty chart into a usable session plan:
| Personal practice phase | Main objective | Actionable routine |
|---|---|---|
| Warm-up | Calibrate movement and camera control | Play carefully at first and identify how much input produces a reliable movement response. |
| First difficulty wall | Find the exact failure point | Repeat the same transition and change only one variable at a time. |
| Consistency block | Make successful movement repeatable | Aim for several clean repetitions before attempting to move faster. |
| Longer run | Preserve concentration | Use short breaks and avoid experimenting after a strong run has already started. |
| Endgame attempts | Protect a complete attempt | Enter the final portion with a clear plan rather than making several new changes at once. |
Keep a simple attempt log after each meaningful failure. A useful format is:
Stage or landmark — what went wrong — one change for next attempt — result
For example, an entry might read: “Landing near the outer edge — camera view was too low — raise the view before starting — landing improved.” This approach makes practice measurable without requiring an official stage guide.
Try to isolate variables. If you change camera angle, movement timing, route choice, and speed at the same time, you will not know which adjustment helped. Make one controlled change, repeat the section, and keep the adjustment if it produces a more stable result.
The average playtime statistic should not pressure you to finish in one sitting. A 12.45-minute average does not mean a full clear should take 12.45 minutes. It is better used as a reminder that short practice sessions can be productive, especially when you focus on one difficult transition.
Practical tactics for harder spiral obby sections
The relevant pages classify the experience as an obby and platformer and use tags related to parkour and difficulty. They do not document every obstacle or movement requirement, so these tactics focus on reliable practice habits instead of pretending to know the exact layout of each stage.
Movement and camera habits
- Set the camera before committing to movement. A stable view makes it easier to judge the next landing.
- Choose a repeatable takeoff point. Starting from a similar position makes each attempt easier to compare.
- Aim for control rather than speed. A slower successful route teaches more than a fast attempt that cannot be repeated.
- Change one input at a time. Adjust timing, direction, or camera position separately.
- Use visual landmarks. Corners, platform edges, and distinctive shapes can help you recognize where an attempt failed.
- Reset your focus after a mistake. Frustration often leads to rushed corrections that create a second error.
The goal is not to make every attempt identical. It is to make your changes deliberate enough that you can tell whether a new approach is helping.
| Problem you notice | Controlled test for the next attempt | Avoid |
|---|---|---|
| You repeatedly fall short | Keep the same starting point and adjust only movement timing or approach | Changing the entire route at once |
| You overshoot a landing | Use a smaller final correction and keep the camera steady | Panic inputs near the landing |
| The next platform is hard to see | Reposition the camera before beginning the movement | Trying to solve visibility during the jump |
| The same transition fails repeatedly | Name the specific failure and practice only that transition | Blaming the tier label without testing a change |
| Errors increase late in a run | Take a short break, then return with one clear objective | Continuing to grind while unfocused |
Using community clips responsibly
The Medal clip page for DAILY Spiral Difficulty Chart Obby collects user-uploaded clips for the exact experience. Treat anything learned from those videos as player experience or community reports, not as an official route map.
A clip may help you compare camera placement, pacing, or how another player handles a difficult-looking movement. However, a clip title, view count, or single successful attempt does not verify the difficulty of a stage. Used alongside the DAILY Spiral Difficulty Chart Obby difficulty chart, community clips can provide visual ideas while your own attempt log confirms what works for you.
The supplied reference material does not include a verified stage-by-stage video guide. If a community clip appears to show a route, compare it with the current game before relying on it, particularly after an update.
DAILY Spiral Difficulty Chart Obby difficulty chart FAQ
Is the DAILY Spiral Difficulty Chart Obby difficulty chart official?
The stage-by-stage chart in this article is not an official developer map. It summarizes the named labels and displayed rates found in the relevant Rolimon’s game listing. The official Roblox game page remains the best place to access the experience and check its current in-game presentation. No supplied source maps every label to exact stage numbers.
How many stages does DAILY Spiral Difficulty Chart Obby have?
The relevant game description lists 240 stages. Because the available sources do not publish official difficulty ranges, players should record their own stage landmarks and failure points rather than relying on an unsupported Stage 1-to-Stage 240 tier map.
Which entries have the lowest displayed win rate?
Unreal, Hell, and Impossible each show a displayed win rate of 0.0% in the tracker listing. Tormenting is shown at 0.3%, Enraging at 1.4%, and Stressful at 2.1%. These figures should remain labeled as displayed tracker rates; they do not prove that a stage is literally impossible, especially because the game description presents all stages as possible.
Does “DAILY” mean the course changes every day?
The supplied sources show the game’s title and a recent release timestamp, but they do not document a daily reset or rotating stage system. Do not infer a daily mechanic from the title alone. Check the official Roblox page and current in-game information for any active update or daily feature.
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