DAILY Spiral Difficulty Chart Obby platformer Guide: 240 Stages, Tips & Stats

Explore the DAILY Spiral Difficulty Chart Obby platformer with 240 stages, difficulty stats, practice tips, performance notes, and FAQs.

What is the DAILY Spiral Difficulty Chart Obby platformer?

Looking for a Roblox parkour challenge that begins accessibly but can punish sloppy landings later? The DAILY Spiral Difficulty Chart Obby platformer is built around that escalating format, so understanding its structure matters before you chase the finish. With 240 stages and a listing that says only 0.1% of players have beaten it, the DAILY Spiral Difficulty Chart Obby platformer is a serious test of timing, camera control, and persistence. This guide separates confirmed listing data from practical advice and player experience, then points you to the official DAILY Spiral Difficulty Chart Obby Roblox page.

The relevant listings identify Jindijim as the creator and classify the experience as Obby & Platformer > Classic Obby. RoMonitor records a January 20, 2026 release date and a latest release on August 28, 2026, while Rolimon’s lists a maximum server size of 15 players.

One naming detail is worth noting: the supplied sources show “DAILY” as part of the game’s title, but they do not document a daily reset, rotating course, or daily reward system. Unless the in-game description says otherwise, treat DAILY as part of the canonical name rather than assuming the course changes every day.

Confirmed game snapshot

The table below combines information from the RoMonitor experience listing and the Rolimon’s statistics page. Traffic, ratings, and player counts are third-party snapshots and can change.

DetailReported snapshotWhy it matters
CreatorJindijimIdentifies the experience’s listed creator
GenreObby & Platformer > Classic ObbyConfirms the main parkour format
Release dateJanuary 20, 2026Marks the recorded launch date
Latest release notedAugust 28, 2026, at 7:36 AMShows that the experience has received updates
Course length240 stagesSets expectations for the full run
Maximum server size15 playersOther players may be present during attempts
Average playtime12.45 minutesDescribes typical session length, not full completion time
Visits10,870,694A snapshot of recorded traffic
Players shown8,381A time-sensitive player-count snapshot
Rating80.626% from 21,757 upvotes and 5,228 downvotesProvides community feedback context

The 12.45-minute average should not be mistaken for the time required to finish all 240 stages. In an obby, many players may join briefly, practice a section, or leave after a few failed attempts. Your completion time can be much longer, especially if you are aiming for a clean run rather than simply reaching a new point.

Reading the difficulty curve without guessing stage ranges

For anyone approaching the DAILY Spiral Difficulty Chart Obby platformer, the biggest challenge is understanding how the difficulty labels translate into actual progress. The game listing says the course starts easy and becomes harder, but the supplied material does not publish verified stage ranges for labels such as Medium, Extreme, or Impossible.

That limitation matters. A reliable guide should not claim that a specific label begins at a specific stage unless the game itself or its creator confirms it. The table below records the labels and percentages displayed by Rolimon’s without pretending that they form an exact stage-by-stage chart.

Difficulty label shownListed win rateAwards shown
Advanced14.1%497,088
Easy91.6%2,712,697
Effortless100.0%4,487,091
Enraging1.4%57,259
Extreme3.6%138,260
Hard33.8%1,122,342
Hell0.0%0
Impossible0.0%0
Insane7.9%290,032
Medium56.5%1,776,557
Stressful2.1%83,063
Tormenting0.3%14,083
Unreal0.0%0
Very Easy100.0%3,387,626
Very Hard19.9%692,078
Welcome100.0%5,241,717

These numbers are best treated as achievement or completion snapshots rather than the probability of succeeding on one fresh attempt. The 0.0% entries indicate that no awards were recorded in the displayed data; they do not necessarily prove that those sections are broken or mathematically impossible. The game description separately says that every stage can be completed.

The percentages also should not be read as a perfect ranking of obstacle quality. For example, “Very Hard” has a higher listed rate than “Advanced,” which may reflect when players earned a badge, how many players reached a section, or how the tracker groups its data. Use the names as broad goal markers, not as a substitute for an official route guide.

How to practice the DAILY Spiral Difficulty Chart Obby platformer

Because the supplied sources do not include a complete route walkthrough, the most dependable approach is to build repeatable movement habits. The goal is not to make every jump at maximum speed. It is to understand why a jump works, repeat it consistently, and then connect it to the next obstacle.

Use a five-pass practice routine

PassActionMove-on test
1. ObserveStudy the next landing surface and camera angle before rushingYou can identify where the avatar should land
2. IsolateRepeat the troublesome approach and change only one inputYou can reproduce the same jump twice
3. AlignCenter the avatar and adjust the camera before takeoffYour landing is away from the platform edge
4. LinkCombine two or three successful obstaclesYou can continue without panic corrections
5. CommitAttempt the section with the same timing and camera setupYou complete the sequence consistently

A clean repetition is more valuable than a lucky success. If you clear a jump once but cannot explain what changed, slow down and test the approach again. Note whether the difference came from takeoff timing, direction, camera placement, or an accidental input.

Keep these movement habits in mind:

  • Line up with the center of the next platform whenever the layout allows it.
  • Move the camera deliberately instead of rotating it repeatedly during a jump.
  • Release directional input as soon as you have enough momentum to reach the landing.
  • Change one variable at a time so you know which adjustment helped.
  • After a fall, name the problem before immediately trying again.
  • Take a short break after several identical failures; frustration often creates unnecessary inputs.

For a DAILY Spiral Difficulty Chart Obby platformer session, 10–15 focused minutes can be more productive than a long, tilt-filled run. That practice window is only a recommendation, not the game’s official timing. It simply gives you enough time to warm up, repeat a section, and stop before concentration drops.

Diagnose the reason for each miss

What happenedVariable to testNext adjustment
The avatar lands shortTakeoff timing or forward inputBegin the movement slightly earlier
The avatar flies past the platformDirection held too longRelease sooner and watch the landing
The avatar reaches the platform edgeAlignment or camera angleFace the platform center before jumping
The jump works only occasionallyInconsistent setupRecreate the same camera and starting position
The same mistake repeatsFatigue or rushed timingPause, reset your view, and try one controlled attempt

This process works particularly well for a difficulty chart because the course is designed around progression. Rather than measuring success only by the final stage, track smaller milestones: a consistent opening, a clean section, or three difficult jumps completed in sequence.

Stats, passes, and player experience

Third-party data does not replace the official game page, but it helps set expectations for the DAILY Spiral Difficulty Chart Obby platformer. Rolimon’s includes a technical snapshot showing nearly 60 frames per second on average, while network latency varies much more widely.

Performance snapshot

MetricReported valuesPractical takeaway
FPSAverage 59.991; minimum 59.873; maximum 60.08The recorded sample stayed close to 60 FPS
FPS standard deviation0.023Very little frame-rate variation in that snapshot
PingAverage 130.37; minimum 15; maximum 1,237The wide range suggests that network delay can vary
Ping standard deviation155.534Latency was considerably less consistent than FPS
PlayersAverage 11.21; minimum 11; maximum 14The sample generally included several players
Player-count standard deviation0.556Player totals were relatively consistent in the sample

These figures are not guarantees for every device or server. If a jump feels delayed, compare your timing during a stable connection rather than assuming the obstacle itself changed. A high ping spike can make a familiar input feel late, while a stable frame rate does not eliminate network delay.

Listed gamepasses

The Rolimon’s page displays several gamepasses with the following listed price numbers:

  • Jump Coil: 199
  • Speed Coil: 99
  • Fusion Coil: 299
  • Lava Shield: 99
  • Portable Checkpoint: 99

The supplied reference material does not explain the exact in-game effects, restrictions, or current purchase terms for these passes. Review the purchase panel inside Roblox before spending anything, and do not assume a listed number or feature will remain unchanged after an update. Movement practice remains useful regardless of whether you use optional items.

Player experience and community reports

Player experience/community reports: The Medal page for DAILY Spiral Difficulty Chart Obby player clips collects user-uploaded videos from the exact experience. The page includes clips with titles describing falls, near successes, reactions, and completed moments.

These clips can provide a sense of how players handle difficult sections, but they are not official tutorials or verified route explanations. A short clip may omit the setup, use a different camera preference, or show only one successful attempt. Use community footage for inspiration and observation, then test the movement yourself in the game.

The strongest preparation combines both types of information: use the stats to understand the scale of the challenge, and use your own attempts to identify the exact movement that needs work.

FAQ: DAILY Spiral Difficulty Chart Obby platformer

How many stages are in the DAILY Spiral Difficulty Chart Obby platformer?

The relevant Roblox game listing reports 240 stages. Its description also says that every stage is possible and that only 0.1% of players had beaten the game in the displayed snapshot. Since the experience can be updated, check the official Roblox page for any later changes.

Does the game start easy?

Yes. The available description presents the opening as easier before the course becomes more difficult. That makes the early section useful for learning camera positioning, landing control, and movement rhythm, but an easy start does not indicate that the full 240-stage course will remain beginner-friendly.

Does “DAILY” mean the obby changes every day?

The supplied sources confirm that DAILY is part of the game’s title, but they do not explain a daily rotation, reset, or reward schedule. Check the in-game notices and official Roblox description before assuming that the course changes on a daily basis.

Should I buy one of the listed gamepasses?

The available listing shows optional passes such as Jump Coil, Speed Coil, Fusion Coil, Lava Shield, and Portable Checkpoint. However, the reference material does not confirm their exact effects or current terms. Review the Roblox purchase panel carefully and treat every pass as optional rather than necessary for learning the course.