DAILY Spiral Difficulty Chart Obby stages 1 to 61: Verified Guide & Tips
Explore DAILY Spiral Difficulty Chart Obby stages 1 to 61 with verified game facts, a blank progress tracker, and practical Roblox obby tips.
DAILY Spiral Difficulty Chart Obby stages 1 to 61: verified starting point
Trying to clear DAILY Spiral Difficulty Chart Obby stages 1 to 61 without wasting every run? This guide to DAILY Spiral Difficulty Chart Obby stages 1 to 61 separates confirmed game facts from details that are not published in the available references, so you can practice effectively instead of following a made-up stage list. That matters because the Roblox experience is listed as a 240-stage difficulty chart obby, making stage 61 an early milestone rather than the finish line.
As of the August 30, 2026 reference snapshot, the most reliable way to use a stages 1–61 guide is as a progress system—not as an alleged official map. The supplied pages confirm the game’s identity, scale, and general difficulty curve, but they do not publish individual obstacle names or exact jump sequences for the first 61 stages.
You can launch the exact experience through the official Roblox listing for DAILY Spiral Difficulty Chart Obby. For supporting metadata, compare the RoMonitor Stats experience page with the Rolimons game record. These third-party pages are useful for broad statistics, while the current in-game course should be treated as the source of truth for individual obstacles.
Confirmed game facts
| Item | Verified detail | Why it matters |
|---|---|---|
| Game identity | Roblox experience ID 123847390309161 | Confirm the place before using any guide or player notes. |
| Creator | Jindijim | Helps distinguish this experience from similarly named obbies. |
| Release information | Released January 20, 2026; RoMonitor lists a last release on August 28, 2026 | Recheck your notes after updates because stage layouts may be revised. |
| Category | RoMonitor categorizes it under Obby & Platformer > Classic Obby | The core challenge is platforming and obstacle navigation. |
| Total size | The Rolimons record reports 240 stages | Stages 1–61 represent only part of the full course. |
| General progression | The game description presents the obby as starting easy and becoming harder | Expect the challenge to build over time, but do not assign a precise difficulty to a stage without verification. |
| Completion claim | The listed description claims every stage is possible and that only 0.1% of players beat the game | This is challenge context, not a prediction of your individual success rate. |
| Server capacity | The listed maximum is 15 players | A smaller server can make it easier to focus on your own route and timing. |
The supplied Rolimons snapshot also shows 10,870,694 visits, 51,456 favorites, an 80.626% rating, and an average playtime of 12.45 minutes. Those figures describe the experience as a whole. They do not reveal how long stages 1–61 take or how difficult any individual jump is.
The word “[DAILY]” appears in the listed game title, but the relevant pages do not explain whether the course resets, rotates, or receives a new stage every day. Treat it as part of the title unless the current game itself provides a specific schedule or announcement.
What DAILY Spiral Difficulty Chart Obby stages 1 to 61 data is actually available?
For anyone building a DAILY Spiral Difficulty Chart Obby stages 1 to 61 reference sheet, the evidence boundary is straightforward: the sources confirm a 240-stage obby and a broad increase in difficulty, but they do not provide a verified stage-by-stage chart.
The relevant pages contain no numbered breakdown for stages 1 through 61. They also do not identify color bands, obstacle names, jump distances, checkpoint locations, or the exact difficulty badge associated with each number. Filling those gaps with guesses would make the guide look complete while making it less reliable.
| Information players may expect | Status in the supplied material | Reliable approach |
|---|---|---|
| Official names for stages 1–61 | Not provided | Record the name from an in-game sign if one appears. |
| Exact obstacle sequence | Not provided | Note what you actually encounter in the current server. |
| Difficulty for each numbered stage | Not mapped | Do not assign a badge label based only on the stage number. |
| Daily map rotation or reset rules | Not explained | Check the current game description or in-game announcements. |
| Stage 61 as the ending | Not supported | The listed experience contains 240 stages, so continue beyond 61 for full completion. |
| A verified video route | Not included in the supplied references | Use player footage only as a current-build reference, not as official documentation. |
| Checkpoint positions | Not listed | Record where your avatar returns after a failed attempt, if applicable. |
This limitation is still useful. It tells you exactly what needs to be verified while playing and prevents a global statistic from being mistaken for a stage guide.
How to approach DAILY Spiral Difficulty Chart Obby stages 1 to 61
Use the DAILY Spiral Difficulty Chart Obby stages 1 to 61 tracker below as a working log. Divide the range into practical blocks such as 1–10, 11–20, 21–30, 31–40, 41–50, and 51–61. These are practice groups only; they are not official zones or confirmed difficulty sections.
A strong session should focus on repeatability rather than simply reaching a new number once. When you fail, identify the cause before immediately restarting. Was the jump late? Did the camera turn? Did your avatar overshoot the landing? A short note can save more time than repeating the same mistake without analysis.
| Practice phase | What to do | Success signal |
|---|---|---|
| Baseline run | Play the next section with your normal controls and observe where progress stops. | You know the first obstacle or transition that needs work. |
| Failure review | Identify one likely cause of the miss instead of changing several settings at once. | You can describe the mistake in a few words. |
| Focused repetition | Repeat only the troublesome movement or short section when possible. | The same input produces a more consistent result. |
| Block linking | Connect two or more cleared sections into one run. | You can pass the block without relying on a lucky attempt. |
| Verification | Return to the beginning of the block after a break or update. | Your notes still match the current route and controls. |
Player-experience practice tips
The following are player-experience suggestions, not claims about hidden mechanics in a particular stage:
- Keep your camera predictable. Center the view before a difficult landing and avoid making unnecessary camera movements during a jump.
- Use controlled inputs. Short, deliberate movements are often easier to repeat than frantic corrections.
- Pause after landing. If the next platform is safe, take a moment to line up the avatar rather than rushing into the next jump.
- Change one variable at a time. If you alter sensitivity, camera angle, and movement style together, you will not know which change helped.
- Record the failure type. Useful notes include “late input,” “camera drift,” “overshot,” or “missed landing.” These are observations, not official descriptions of the map.
- Separate assisted and standard runs. The game record lists products such as Jump Coil, Speed Coil, Fusion Coil, Lava Shield, and Portable Checkpoint. The supplied material does not explain how these items interact with stages 1–61, so mark any item used in your notes.
- Take short breaks. Repeated failures often lead to rushed inputs. A brief reset can improve consistency more than another frustrated attempt.
Community reports can also point out a difficult transition, but label them as community reports or player experience. Verify anything you learn against the current game before treating it as a dependable route.
DAILY Spiral Difficulty Chart Obby stages 1 to 61 progress tracker
Because a verified stage-by-stage list is not included in the available references, the tracker below intentionally leaves the details open. Replace each dash with a status, attempt count, or short observation from your own run.
| Stage | Result / note | Stage | Result / note | Stage | Result / note |
|---|---|---|---|---|---|
| 1 | — | 22 | — | 43 | — |
| 2 | — | 23 | — | 44 | — |
| 3 | — | 24 | — | 45 | — |
| 4 | — | 25 | — | 46 | — |
| 5 | — | 26 | — | 47 | — |
| 6 | — | 27 | — | 48 | — |
| 7 | — | 28 | — | 49 | — |
| 8 | — | 29 | — | 50 | — |
| 9 | — | 30 | — | 51 | — |
| 10 | — | 31 | — | 52 | — |
| 11 | — | 32 | — | 53 | — |
| 12 | — | 33 | — | 54 | — |
| 13 | — | 34 | — | 55 | — |
| 14 | — | 35 | — | 56 | — |
| 15 | — | 36 | — | 57 | — |
| 16 | — | 37 | — | 58 | — |
| 17 | — | 38 | — | 59 | — |
| 18 | — | 39 | — | 60 | — |
| 19 | — | 40 | — | 61 | — |
| 20 | — | 41 | — | — | — |
| 21 | — | 42 | — | — | — |
A simple notation system keeps the sheet readable: use a check mark for a first clear, a star for a consistent clear, and an exclamation mark for a section that needs more practice. You can also record the device used, camera sensitivity, and whether a gamepass was active.
For a useful example, write a hypothetical note such as “late landing; retry” rather than an unsupported claim like “stage 17 always uses a wall jump.” The first records your experience; the second pretends to document a mechanic that the supplied sources never confirm.
The listed course contains 240 stages. By simple counting, stages 1–61 account for about 25.4% of the full total. If the numbering is consecutive, 179 numbered stages would remain after stage 61.
Using the game’s global difficulty stats for DAILY Spiral Difficulty Chart Obby stages 1 to 61
The Rolimons snapshot displays badges with labels such as Easy, Hard, Insane, and Impossible, along with listed win-rate percentages. These figures can explain the game’s difficulty vocabulary, but the source does not connect any label to a specific stage number.
The table is therefore context—not a ranking of DAILY Spiral Difficulty Chart Obby stages 1 to 61 and not a prediction of your chance on stage 61.
| Listed label | Win rate | Listed label | Win rate | Listed label | Win rate |
|---|---|---|---|---|---|
| Very Hard | 19.9% | Enraging | 1.4% | Extreme | 3.6% |
| Medium | 56.5% | Unreal | 0.0% | Welcome | 100.0% |
| Hard | 33.8% | Stressful | 2.1% | Very Easy | 100.0% |
| Tormenting | 0.3% | Hell | 0.0% | Advanced | 14.1% |
| Effortless | 100.0% | Easy | 91.6% | Insane | 7.9% |
| Impossible | 0.0% | — | — | — | — |
The page does not specify the denominator or explain whether each percentage represents a per-attempt chance, a lifetime badge rate, or another calculation. For that reason, a 0.0% display should not be rewritten as “the stage is impossible.” The game description separately claims that all stages can be completed.
Use the figures to set expectations about the overall challenge, not to decide whether a particular early stage should be easy or hard. Your own tracker will be more useful for stages 1–61 because it records your actual attempts, controls, and recurring mistakes.
FAQ: DAILY Spiral Difficulty Chart Obby stages 1 to 61
What does DAILY Spiral Difficulty Chart Obby stages 1 to 61 cover?
It refers to the first 61 numbered stages of the exact Roblox experience. The available game record reports 240 stages in total, so this range is an early portion of the full obby rather than a complete ending guide.
Is there a verified obstacle list for stages 1–61?
Not in the supplied relevant sources. They provide game-wide information but do not list individual stage names, obstacle sequences, or exact jump instructions. The safest option is to use the official Roblox listing, play the current build, and fill in the tracker from direct observation.
Does the “[DAILY]” title mean the stages reset every day?
The references include “[DAILY]” in the game title but do not explain a reset schedule, daily rotation, or automatic map change. Do not treat a daily-reset claim as confirmed unless the current experience provides that information.
Should I trust community reports about this range?
Use community reports and player experience as leads, not as guaranteed documentation. Check the route in the current server, note whether the player used an item or different controls, and record your own result. That approach keeps a DAILY Spiral Difficulty Chart Obby stages 1 to 61 guide accurate even when the game receives updates.
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